Transmission #2: "Ship of Theseus"
Having begun development in 2019, S&M has seen characters go through many years of rewrites, redesigns, and reexaminations as the project has shifted through various phases.
This process has resulted in a number of characters having bits and pieces replaced over time, with some no longer resembling their original iterations. The Ship of Theseus comes to mind, as for all intents and purposes, some of the characters have been entirely stripped for parts, and others reassembled from the ground up. But with a narrative focusing closely on these characters and the stories surrounding them, it has resulted in extreme shifts for the broader narrative, with at times dozens of pages of content having to be left on the cutting room floor due to it no longer aligning with the characters as they are in contrast to them as they had been. There's an intersection between various elements of the design behind the project for one character I'll focus on in particular, 'Lamontz,' who was originally envisioned as the only viewpoint for those going through S&M.
The manner in which Lamontz was developed differs greatly from a number of other characters within the project, as everything from his designs to his potential backstories was all meant to be determined via choices made by the player in the introduction. This was originally imagined to function in a manner similar to the opening sequence of Campo Santo's Firewatch (2016), with this text-based intro allowing the player to decide between various backgrounds, routes, traits, and cosmetic options. This ranged from roleplaying elements, such as substance abuse issues, to mechanics that would entirely upend the story between playthroughs, such as the inability to understand various languages spoken by members of the cast, enabling certain paths and closing off others entirely.
The piece above was the first series of concepts made for the character for the character during this experimental, which lasted from 2019 to 2021 and was referred to as the 'Odessa Interim Project,' as the direction of the game was still largely up in the air (as was its feasibility.) For those reading who have experience working on these sorts of projects, I'm sure the thought of having a protagonist split between four entirely unique paths and with several modifiers elicits a unique sense of dread. Needless to say, this era was short-lived, as it was simply not realistic given the scale of the project and the resources we had access to. Thus, we see the first shift in the project as the character of Lamontz is reduced from four routes into one, with various elements of the routes being tossed or upcycled. This push and pull between design and mechanics continued throughout this period of the project, with the mechanics referred to as 'Additional Look Modifiers' in the top-right of the concept piece being entirely scrapped only a short time later as the introduction was thrown out due to it no longer being necessary to provide a platform for the introduction of various routes.
Over the following year, the design would receive greater focus as the project continued to evolve and narrow its focus in certain aspects, especially in terms of mechanics. These changes were paired with a different style, this style change being a direct result of the need to simplify production and ensure that pieces would have a general standard shared amongst themselves. This effort would continue throughout the next two years as the project continued to sharpen itself, with the quality of the sprites produced obviously increasing as we familiarized ourselves with the design and physicality of the character. Around this time, the project began to experiment with styles, opting to use grayscale for a time, with only political symbolism, such as flags and emblems, having color. This lasted for quite some time and, as such, can help to place a number of pieces in specific periods of development.
Get Splendor & Misery
Splendor & Misery
The Continual Whirr of Machines
Status | In development |
Author | Project Ulysses |
Genre | Visual Novel |
Tags | Furry, Gay, LGBT, Narrative, Queer, Sci-fi, Story Rich |
Languages | English |
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- Transmission #12.5: "Jetsam"May 15, 2024
- Transmission #12: "Droids… 2!"Apr 06, 2024
- Transmission #11: "Shipwrecked"Mar 29, 2024
- Transmission #10: "The Sprawl"Mar 20, 2024
- Transmission #9: "Two-Fifty!" (+Release Schedule)Mar 12, 2024
- Transmission #8: "v0.25 Release!"Mar 09, 2024
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